The buzz about the new Tomb Raider game "Underworld" has me excited and you should be as well. Even if you aren't a fan of Laura Croft's bodacious body I'm sure any gamer can appreciate the type of developments being talked about and what they mean for the future of games. Much like Crysis, Tomb Raider is moving into the fully interactive and realistic environment realm. Check out
this article to get the scoop on what Underworld has in store for you.
Here are a few quotes to get you excited about the types of things coming with this game. "Lara's body reacts to
the weather and environment - if it is hot, she will sweat. If it is
raining, the water will trickle down her body. If it is muddy, dirt
will cling to her and gradually wash off due to the rainfall. Her
clothes will also react to changing environmental conditions. Lara
interacts with environmental foliage, sweeping it away as she passes
through it." Sure sounds Crysis-like to me. "TRU uses a realistic and dynamic weather system including torrential rainpour, thunderclouds and lightning. An improved physics engine means that
the whole world reacts to Lara's presence and has memory. Lara
leaves footprints in the mud. Debris and bodies will no longer vanish,
providing valuable markers of where the player has been in the game
world"
It's always good when technology that previously blew you away becomes commonplace and eventually is the expectation rather than the surprise. Crysis unleashed a new era of video games where the environment actually comes to life and plays a huge role in the experience. Tomb Raider seems to be taking the next step in that progression. Underworld might not be the most amazing game, but its sure to turn more than a few heads with these type of features. Look for more information on it as details emerge.